using UnityEngine;

public class MyDebug : MonoBehaviour
{
	public static bool debugForRedactorActive;

	public static bool debugForMobileActive;

	public static void Log(object message)
	{
		if (Application.platform == RuntimePlatform.OSXEditor && debugForRedactorActive)
		{
			BCWDebug.Log(message);
		}
		else if (Application.platform != 0 && debugForMobileActive)
		{
			BCWDebug.Log(message);
		}
	}
}
